Posts by Lindsay Rollins
Psychroma X Future of Play
Hey, everyone! I know it has been a minute since our last post, but we thought we would update the devlog with an exciting announcement – Psychroma has launched a new trailer and release date through the Future of Play Direct showcase!Our new trailer features never before seen gameplay, new branding, a new song and…
Watch the EpisodeDevlog Update 12/1/21
Hey, everyone! Here’s a brief update of what we’ve been working on over the last couple weeks. Assets Sprites We’ve started first pass designs, walk cycles and idle animations for each character sprite that will be appearing in the prototype. This includes the player character, four NPCs and a nebulous antagonist character. Tile Sets We…
Watch the EpisodeDevlog 25/11/21
Challenges we are facing with this project Hey, everyone! We thought that sharing some challenges we will be/are facing with this project would be useful and interesting, especially for those looking to start their own game project. These challenges are pretty specific to our needs and wants as Rocket Adrift, but some people may find…
Watch the EpisodeDevlog 17/11/21
Breakdown of the tools we use for game development & more Hey, everyone! This week along with continuing work on the prototype, we are going to do a deep-dive on some of the tools we have been and will use for development on “Psychroma”. Game Engine: Gamemaker Studio 2 Firstly, figuring out what game engine…
Watch the EpisodeDevlog 11/11/21
Hey, everyone! To bring you up to speed We have already started some work on our prototype in the last couple of months. We have gone through a couple iterations of what the pitch will look like as well as what we want to include in the vertical slice of gameplay we want to show…
Watch the Episode