Posts by Rocket Adrift
Psychroma releases on June 11!
Psychroma launches on Steam on June 11, 2024.
Watch the EpisodePsychroma at Summer Game Fest!
Showcasing at Day of The Devs and Future of Play!
Watch the EpisodeDeveloping Our First Puzzle
Hey, everyone! It’s been a minute since we updated this, since we’ve been hard at work developing a demo for May. In particular, we have been focusing on getting the puzzles and progression together, including the main puzzle mechanic, a séance memory fragment puzzle. We thought it would be insightful to share a bit about…
Watch the EpisodeFinding the Game Loop
Hey, everyone! The team over here at Rocket Adrift has been hard at work developing some of the foundational elements of Psychroma over the last couple weeks. One of the elements we wanted to talk about in this post is the game loop. Part of what helps people understand how a game will play before…
Watch the EpisodePitching Psychroma
Hey, everyone! We have been focusing on putting together pitch decks and sending them out to publishers and investors over the last couple of months. So we thought it would be useful to share what we’ve learned over the process! Here are some steps we took as well as some tips we learned while pitching…
Watch the EpisodeSeeking Funding for Psychroma
Hey, everyone! For the past month or so, we have been diving into getting funding for Psychroma and looking into different sources and the expectations of each type. We thought we would share some of our findings with you on this week’s devlog. Here in Canada there are primarily three different sectors for funding –…
Watch the EpisodeSprite Animation
Hey, everyone! This week we thought we’d share a bit about our pipeline for character sprites, from initial design to animation. There will be a lot of animated elements to do for Psychroma, including but not limited to visual effects, background elements, special cutscenes, default/special character sprites & possibly even character portraits. Pixel art animation…
Watch the EpisodeProduction Planning
Happy new year, everyone! We’ve started off 2022 with some housekeeping, organization, planning for pitching and formulating our pipeline and deadlines for the first quarter. We’ve managed to plot out a rough overview of a production schedule with tentative deadlines. For the next few months we will be focusing on building the Steam page, pitching…
Watch the Episode2021 Retrospective
Hey, everyone! We did it. We survived 2021! This devlog will be the last of the year and in it, we’ll talk a bit about what we’re working on as we approach our holiday break and we’ll also look back on the year. Last call As the new year approaches, we’ll be working on finishing…
Watch the EpisodeOur Writing Process
Hey, everyone! This week we wanted to share a bit about our writing process. Inspiration As we’ve said before, we like to work from writing first. But usually we have to start somewhere, and that usually happens in the inspiration stage. When we decide what we want to work on next, we start brainstorming the…
Watch the Episode