Devlog

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Devlog 25/11/21

By Lindsay Rollins | November 25, 2021

Challenges we are facing with this project Hey, everyone!  We thought that sharing some challenges we will be/are facing with this project would be useful and interesting, especially for those looking to start their own game project. These challenges are pretty specific to our needs and wants as Rocket Adrift, but some people may find…

Devlog 17/11/21

By Lindsay Rollins | November 17, 2021

Breakdown of the tools we use for game development & more Hey, everyone! This week along with continuing work on the prototype, we are going to do a deep-dive on some of the tools we have been and will use for development on “Psychroma”. Game Engine: Gamemaker Studio 2 Firstly, figuring out what game engine…

Devlog 11/11/21

By Lindsay Rollins | November 11, 2021

Hey, everyone! To bring you up to speed We have already started some work on our prototype in the last couple of months. We have gone through a couple iterations of what the pitch will look like as well as what we want to include in the vertical slice of gameplay we want to show…

New Game in Development

By Rocket Adrift | November 3, 2021

Hey, everyone! If you have been following us on our socials, then you may already be aware. But for those of you who haven’t, we’ve officially begun development on a new game! There are some questions you may have, so allow us to answer at least some of them.