Psychroma Press Kit
Welcome to the Psychroma Press page. If you need any additional information posted to this page or would like anything provided in a different format, please let us know and we will make it available.
Psychroma is a narrative-driven side-scroller where you play as a digital medium. Confront the past by piecing together the broken memories of a cybernetic house, and exorcise the ghosts in the machine.
Play as a medium.
Investigate a haunted cybernetically enhanced house as a drifter with the ability to experience nonlinear time.
Face your trauma.
Regain your own memory of what brought you here and find out how to break the loop.
Fight the terror of the past.
Uncover the events of a harrowing psychological experiment gone wrong through fragmented memories.
DEVELOPER: Rocket Adrift
RELEASE DATES: TBA
PLATFORM: PC, Mac, Linux, PS4/PS5, Xbox Series X/S and one, Nintendo Switch
GENRE: Horror, pixel side-scroller
PLAYERS: Single Player
PRESS CONTACT: firstname.lastname@example.org
SOCIAL: Twitter, YouTube, Instagram
Indie Informer | 30 Under 30| Jill Grodt
IGN | Future of Play Direct 2022: Everything Announced and Revealed | Ryan Dinsdale
Rock Paper Shotgun | Spooky cyberpunk mystery Psychroma looks like Detention meets Observer | Rebecca Jones
Mobile Syrup | Canadian cyberpunk horror game tackles Toronto’s housing crisis and marginalization | Bradly Shankar
PC Games Insider | Rocket Adrift discuss putting empathy, compassion, and community and the forefront of creation | Sophia Aubrey Drake
Gayming Magazine | Rocket Adrift wins Ubisoft Indie Series Grand Prize | Ty Galiz-Rowe
/COMMUNICATE WITH THE DEAD
Possess the bodies of the digital ghosts of the past in order to recover memories, solve puzzles, and see through their perspectives.
Aurally rich, layered music composed, written and performed by Sloane Smith.
Traverse bespoke, cybernetically enhanced rooms, environments, and liminal spaces in a non-linear way.
Unique art style, mixing pixel art and glitch art to create psychedelic imagery.
TRANS, DISABLED, & BIPOC REPRESENTATION
Rocket Adrift Games is a Toronto-based indie studio made up of Sloane Smith, Lindsay Rollins and Titus McNally. They make narrative-driven games that include their previous games Raptor Boyfriend: A High School Romance, and Order A Pizza: A Visual Novel.
Our Mission as a developer is to tell personal narratives that highlight the perspectives of LGBTQIA+ and BIPOC experiences while also showcasing an outsider lens to Canadian culture.
We aim to emotionally enrich underrepresented players through gameplay and storytelling, and endear others to the struggles of our diverse characters with humor and unflinching honesty.
By 2025 the studio will be contributing to the conversation of diversifying perspectives in the industry through it's projects as well as provide fulfilling positions for BIPOC & LGBTQIA+ at our studio.
We also have an actual play podcast where we play Cyberpunk adventures.
Find out more on the About Us Page.