is a narrative-driven side-scroller where you play as a digital medium. Confront the past by piecing together the broken memories of a cybernetic house, and exorcise the ghosts in the machine.
/PLAY AS A MEDIUM.
Investigate a haunted cybernetic house as a drifter with the ability to experience nonlinear time.
/FACE YOUR TRAUMA.
Regain your own memory of what brought you here and find out how to break the loop.
/FIGHT THE TERROR OF THE PAST.
Uncover the events of a harrowing psychological experiment gone wrong through fragmented memories.
/THE YEAR IS 2489.
Acid rain rots away exposed rebar in the half-developed megacity once known as Toronto. Humanity modifies itself at a frequency never seen before. A housing crisis not only endangers the market, but the displaced and unhoused. One dilapidated house, only referred to as The Commons, is the center of our story. What was once meant to be a safe haven has turned against every occupant to have dwelled within.
You can't remember how you got here, and you are trapped inside. You must use a strange deck of memory cards holding the recorded memories of the past and present residents to manipulate time and navigate the house.
Tap into the ghost of this cyberpunk AI, but be careful...
You may open your mind up to an unstable system, making it hard to tell what's real or even who you are. Can you find out what caused this house to fall into chaos without losing your sense of self and time? Can you escape, or maybe leave this place better than how you found it?
/COMMUNICATE WITH THE DEAD
Possess the bodies of the digital ghosts of the past in order to recover memories, solve puzzles, and see through their perspectives.
Sonically rich, layered music composed, written and performed by Sloane Smith.
Traverse bespoke, cybernetically enhanced rooms, environments, and liminal spaces in a non-linear way.
Unique art style, mixing pixel art and glitch art to create psychedelic imagery.
Trans, disabled and BIPOC representation.